Level with a guide made from your build.

Open a build and the Leveling tab writes the campaign around it: what to pick up, which tree to run at each checkpoint, and what is left to do. Journey, coming next, plays along with you.

The leveling guide

The guide starts from your build's main skill, or a leveling skill you choose, and lays out the campaign in steps.

  • Gems to buy and quest rewards to take, in the order you reach them.
  • Checkpoint trees, so you respec into the final build in sensible steps.
  • Steps tick themselves off from the game's log as you enter new areas.
  • The same stages drive your build filter, so loot changes as you level.
  1. Areas 1 to 11Your leveling skill, before the main one is available.
  2. Areas 12 to 44The main skill on three or four links, up to Act 5.
  3. Areas 45 to 67Resistance penalties and the five-link hunt through Acts 6 to 10.
  4. Areas 68 and upMaps, with the tree and gear your build ends on.

Journey Coming soon

Journey follows your character while you play. It knows where you are on the route and what comes next, and it keeps your tree, gems and filter in step without alt-tabbing to a guide.

The route and live follow-along are free. Town advice on close calls comes from Jev, which is part of Pro.

Get told when Journey ships

Start the campaign with a plan.

Free for Windows. Import a build code or your character and every number is live.